![]() ![]() In it, we play Basim, whom we previously saw in Valhalla as the Assassin that brought protagonist Eivor into the Hidden Ones, only to be left feeling more like an enemy than a friend by the end of the game. That’s because Valhalla reveals Basim to be the Asgardian trickster Loki, setting wide expectations for the series’ future. ![]() Mirage narrative director Sarah Beaulieu tells me Mirage handles that revelation in some way, stopping short of revealing how. But she says Mirage keys players into how Basim goes from street thief to assassin to where he’s at by the end of Valhalla. He cuts his teeth on the densely packed streets of Baghdad during the 9th Century, and Beaulieu says Baghdad is comparable in size to Assassin’s Creed Unity’s Paris or Assassin Creed Revelation’s Constantinople. She also calls Mirage’s narrative a self-contained coming-of-age story. It doesn’t feature any modern-day storytelling or segments as a result. In the snippets of Mirage gameplay I see, the city of Midinat-Al-Salam looks more parkour-able than any city in the past half-decade of Assassin’s Creed games. Its streets are tight and filled with NPCs who, thanks to the crowdblending mechanic’s return, can act as your key into otherwise impenetrable areas. But if that doesn’t work out, you can always take to the rooftops, where paths are built for fast-paced traversal. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |